Nov 03, 2007, 06:01 PM // 18:01 | #1 |
Lion's Arch Merchant
Join Date: Oct 2007
Location: Leeds England
Profession: W/
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which runes & insignias ?
Im lev 20 - which runes and insignias should I buy for my elementalist, necromancer and monk heroes ?
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Nov 03, 2007, 06:13 PM // 18:13 | #2 | |
Site Contributor
Join Date: Jun 2005
Profession: R/
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Quote:
http://gw.gamewikis.org/wiki/Rune http://gw.gamewikis.org/wiki/Insignia |
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Nov 03, 2007, 06:18 PM // 18:18 | #3 |
Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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None. Don't waste money buying runes/insignias for heroes. Use the stuff that drops for you. Unless you want a specific build to be run, anything can work good enough for PvE. Only thing I'd say is required is a Superior Death rune for a MM hero.
Now, since we only know what classes you want info for, we can't offer anything other than what was already given to you (wiki links). Builds make a huge difference on what runes/insignias you would want. |
Nov 03, 2007, 06:34 PM // 18:34 | #4 |
Lion's Arch Merchant
Join Date: Oct 2007
Location: Leeds England
Profession: W/
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yeh but the superior death rune takes 75 off hero's health
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Nov 03, 2007, 06:46 PM // 18:46 | #5 | |
Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Quote:
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Nov 03, 2007, 08:18 PM // 20:18 | #6 |
Jungle Guide
Join Date: Oct 2007
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For me, getting that 1 extra level isn't worth the almost 2 plat investment - I get a major death rune for like 100GP and call it a day.
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Nov 04, 2007, 12:37 AM // 00:37 | #7 | |
Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Quote:
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Nov 04, 2007, 01:03 AM // 01:03 | #8 |
Lion's Arch Merchant
Join Date: Oct 2007
Location: Leeds England
Profession: W/
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never had any decent runes drop for me - only ones i dont need
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Nov 04, 2007, 01:11 AM // 01:11 | #9 | |
Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
__________________
People are stupid. |
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Nov 04, 2007, 05:00 AM // 05:00 | #10 | |
Krytan Explorer
Join Date: May 2005
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Quote:
or he could get the -health for blood of the master, not much but it would make a small differnce 12+1+3 would still be better though. |
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Nov 04, 2007, 01:18 PM // 13:18 | #11 | |
Site Contributor
Join Date: Jun 2005
Profession: R/
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Quote:
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Nov 05, 2007, 06:54 PM // 18:54 | #12 |
Lion's Arch Merchant
Join Date: Oct 2007
Location: Leeds England
Profession: W/
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cool thanks for your help guys
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Nov 05, 2007, 07:46 PM // 19:46 | #13 | |
Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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Quote:
To keep costs down, focus more on a smaller number of Heroes you intend to use the most. (Like the 3 you mentioned) Get them all Major Vigor - the cost is outweighed by the increase in usefulness, leading to more/better drops and faster recoup of expenses. Only get a Major Rune for the headpiece of each. (For example, Major Healing Prayers for the monk.) Again, balancing health versus performance. Get minor runes only for attributes you actually need. (For example, for a Necro MM, just get Major Death Magic for the head and Minor Soul Reaping for another slot - you don't need Curses or Blood). Fill the rest of the rune slots with Vitae or Attunement - again with a balance in mind. For Insignia's, I'd go with 5 Survivors for the Necro (except Bloodstained for one slot if it's an MM) and rely on Soul Reaping for energy. For the Ele and Monk you might consider Survivor on the head, hands, and feet, and Radiants on Chest and legs. Many people don't fully equip their heroes with runes/insignias and give them crap weapons they have kicking around, and then complain that heroes "suck". Those of us who spend a lot of time doing H&H (1 player, 3 heroes, 4 henchies) know better. |
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